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Post by Sébastien Kirche on Jan 28, 2014 4:40:34 GMT -8
I did managed to compile a SDL enabled 8086tiny, but while it is working in text mode (e.g. at FreeDOS prompt) once started a graphic application, like win3.0 from 40MB sample hard disk, input seems not working (neither mouse nor keyboard).
I have read that mouse might not be supported (from news announcing the 8086tiny public release) but what for the keyboard? For example in Win3.0, nothing happens with keyboard once windows has started and is showing the "main" program group.
If it does matter, I am trying to use 8086tiny on a WinXP box, with a french keyboard, and I did read the mention from the documentation page concerning the Alt / Fn keys support.
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Post by roytam1 on Jan 28, 2014 4:46:39 GMT -8
from documentation: When an application enters graphics mode, the emulator will open an SDL window (which will be closed when the application goes back to text mode). Including code to redirect keystrokes from the SDL window to the main terminal window would have busted the IOCCC size limits, so you need to keep the main emulator terminal window in focus at all times even when you are doing graphics (sounds a little odd but you will get used to it).
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Post by Sébastien Kirche on Jan 28, 2014 4:57:14 GMT -8
so you need to keep the main emulator terminal window in focus at all times even when you are doing graphics Gosh, I have missed that line... Shame on me. Thanks!
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